Main

April 6, 2016

Engaging Millennials At Work: How Gamification Can Be A Game-Changer

Posted by Michael A. Hendrix (View Profile | View All Posts) at 11:26 AM

Engaging Millennials At Work: How Gamification Can Be A Game-Changer

Peter walks into his cubicle at 8am. He logs on and quickly completes a 30-minute training module on risk assessment. At 8.30am, he catches up on his social media feeds and reads the news online. Soon, Peter's day at work begins.

Peter quintessentially represents the millennial generation, which, according to a study, will constitute nearly half (46%) of the U.S. workforce by 2020. He enjoys collaborating through social platforms. A continuous learner, he prefers the self-directed approach and short bursts of learning. He's also socially conscious (according to a 2015 research report, millennials are more engaged in corporate social responsibility efforts and are likely to work for a socially-conscious brand).

Continue reading "Engaging Millennials At Work: How Gamification Can Be A Game-Changer " »

November 24, 2015

Is The Tablet The Classroom Of The Future?

Posted by Michael A. Hendrix (View Profile | View All Posts) at 8:37 AM

Is The Tablet The Classroom Of The Future?

Kong Qui, the Chinese philosopher once said, "If you think in terms of a year, plant a seed; if in terms of ten years, plant trees; if in terms of 100 years, teach the people." 2,500 years later, educational institutions are still experimenting with models of learning that address the needs of students.

A vast majority of the world's population, including natives in developed countries, do not lead a productive life due to the lack of basic education and skills programs. More importantly, the educated have not been taught to think creatively. Traditional education systems have not encouraged student engagement in the learning process, thus far.

Continue reading "Is The Tablet The Classroom Of The Future?" »