Posted by Vikram Vij (View Profile | View All Posts) at 5:44 AM
We've all seen headline-grabbing stories on supply chain disruptions caused by tsunamis, floods and other natural disasters. These occurrences create volatility that results in manufacturers scrambling for alternate suppliers, production delays and unhappy customers who are quite vocal. But, I think there as large, if not greater, systemic challenges in supply chain and demand side planning, especially for smaller outfits in emerging economies.
Continue reading "Supply and demand management: Optimizing the flow" »
Posted by Vikram Vij (View Profile | View All Posts) at 5:37 AM
Technology has taken the old saw about walking and chewing gum at the same time to levels we never dreamed. Multitasking has become a byword of today's on-the-go generation of shrewd kids and ambitious young adults. If you don't have at least one eye on your smartphone, you're not considered to be au courant. All this despite numerous studies beginning to reveal that doing two or more things at the same time doesn't necessarily make us smarter or more efficient than doing a single task until it's finished without any distraction or interruption. Not to mention the rudeness factor if your lunch companion is constantly glancing in his or her lap. But at this point, my argument is let's just get over it. As long as we're not texting and driving a car, people will continue to live their lives at light speed.
Continue reading " The multi-channel experience: Can you shop and watch TV at the same time? " »
Posted by Vikram Vij (View Profile | View All Posts) at 10:17 AM
A sea change in computing - perhaps one of the biggest ever - occurred 17 months ago when Microsoft introduced Kinect as an interface with the Xbox game console. By introducing the concept of using gestures and spoken commands to navigate screens and direct the actions of characters, Kinect truly ushered in the world of virtual reality to the casual gamer. It's no surprise that Kinect set a Guinness World Record for the "fastest-selling consumer electronics device" when eight million units were shipped in just two months.
Continue reading "Virtual reality takes a major leap forward" »