Infosys’ Learning Services help clients win with innovations in learning. We address enterprise learning needs in the Flat World with a comprehensive solution that combines traditional learning approaches with new models and technologies.

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March 18, 2010

Choosing an eLearning Provider - Part 3

There are many eLearning providers to choose from. In an on-going set of FAQs, your decision-making process should include:

Q - Can the course be easily upgraded, edited, or modified?

The best e-learning solution is one that provides you the opportunity to make changes as needed. Industry standards can change at the drop of a hat, particularly when software or other technological progress is involved.

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February 26, 2010

Choosing an eLearning Provider - Part 2

There are many eLearning providers to choose from. In an on-going set of FAQs, your decision-making process should include:

Q - Will the course be identical to your company's look and feel?

A - That depends on you. If you go with a boilerplate from the development application, there is some leeway in adding logos or changing color. However,

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February 23, 2010

The Business Case for LMS at Small and Mid-size Companies

Most large companies can justify the business case for Learning Management Systems based on cost savings.  By automating manual processes and, often, centralizing them, companies can take a big bite out of their administrative overhead.

But what happens in a small or mid-size company, when the headcount numbers aren’t large enough to generate enough savings to offset the investment in an LMS?  We’ve run into this situation a number of times.

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November 24, 2008

Learning 1.0 vs Learning 2.0

The typical challenges we are facing with what we call ‘learning 1.0’ or what we would say is a conventional model of learning. If you look at the conventional model of learning, it is basically faceted with typical characteristics, whereby there is an instructor who is supposed to be a subject matter expert and delivers instruction to the consumers who are the learners. The focus is on the expertise of the expert and the dissemination of that to the end users who, in the process, have to assimilate that without a say in what is being fed to them. So, that is a fundamental principle in learning 1.0.

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October 24, 2008

Web 2.0 in Learning space

Global Organizations have started realizing the importance of having a “LEARNED” working force and the impact they can have to their core business. Traditionally these organizations have been investing a significant amount of money in training infrastructures which include classroom trainings, e- learning courses and tracking the competency of their employees through integrated Performance Tracking tools. However, the effectiveness of such trainings has always been debated and of late most of the market studies have corroborated the fact that these trainings are not as effective as they are expected to be.

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Virtual worlds for Learning

There is plenty of scope for Virtual Worlds to manage the learning needs of organizations; however I feel that it can be leveraged to the maximum extent in the following learning areas:

  • Virtual classroom for geographically dispersed mobile work force
  • Simulation of new concepts and processes

Let’s start first by defining Virtual Worlds. Virtual Worlds provide a 3D environment where each user has avatar. Virtual Worlds also provide real world objects like buildings, conference rooms etc. Examples include Second Life, Active Worlds etc.

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