Livewire is Infosys’ blog for the emerging communications industry. Discuss the latest trends with our experts.

August 05, 2008

Content is King…. for whom?

Particularly in the IPTV space, many articles can be found regarding “content as king” with the implication that compelling content will drive viewership, assuming all other things equal such as quality of service, etc. A recent report from Analysys Mason regarding multi-play services (this was the Triple Play of phone, broadband and video/IPTV with mobile not included in the particular analysis) in the Western European market found a “lack of compelling TV content from telcos” and “difficulties in transferring telco brand attributes to the TV content market” as barriers to Telco TV penetration. I definitely agree with the assessment as Telecoms cannot have an inferior offering to current cable incumbents. The issue becomes, at what point does content remain a differentiator and at what price is that content still worth purchasing? There have been numerous US-based IPTV providers announcing expansions of VOD libraries or increased HD offerings just as European IPTV providers have announced rights to sports such as soccer. At some point, these triple play offerings start to look very similar to the end customer which essentially makes a premium offering of video commoditized. We have already seen downward price pressures on the bundles in certain US markets were competition exists with a cable incumbent and Telecom IPTV entrant. This further skews an already difficult business case for IPTV while hampering the ability to pay additional content premiums.

In my opinion, content is part of the “table stakes” offering. Creating compelling experiences that span multiple channels such as broadband, video and mobile will be a true differentiator. This is one of the reasons that we at Infosys have been investing in research projects for personal virtual libraries, products to easily port web content to video or mobile and enabling secure handoffs between network access modes. This involves getting closer to the connected home to enable easy transfer of content between those consumption mediums so current silos of content become transparent to the customer. It is taking the taking the talk of “anytime, anywhere” content and making it a simple reality or compelling experience for the end customer. One very good and simple example is the deployment of multi-room Digital Video Recorders. This is not cross-channel, but it is cross-location in the house and does not tie the user to a particular TV.  It is a great experience for the customer. The winners in the Triple Play race will build more experiences like this to differentiate their offering while using content to establish market parity.

July 29, 2008

Digital Media Divide?

I just finished reading a whitepaper regarding a digital media divide which was base around a struggle between content owners (e.g. HBO) and user generated content (UGC). The premise was the disruption created by UGC as being a threat to the content owners, essentially a competition for consumer timeshare and wallet. While I agree that there is a limit to the amount of content that can be consumed, I don’t see the divide of content owners vs UGC as the larger issue since I feel that consumers will always value good, original content. I believe the bigger issue is sharing and downward pressure on the price of mobile or web content. For example in the U.S., the price of a song is no more than Apple’s iTunes marketplace of $.99 due to their wide consumer base. Other services are moving closer to “all you can eat” with a subscription, such as Nokia’s Comes with Music, which is even less expensive. The price of digital content is further depressed via file sharing or sites that do not enforce copywrite. However, content owners can fight back and enable communities to form around their content which incorporates UGC to increase viewer loyalty and the value of their content. Potentially, concert and merchandise interest is increased for a musical artist or advertising premiums and ratings are increased for the broadcast or web/mobile viewing of a show such as Lost or Sopranos. In these instances, UGC can be harnessed to become an enabler, not a threat. It is a matter of changing business models to find all available revenue streams when the primary revenue stream is under pricing pressure.

Am I missing something in regards to this digital media divide? Maybe UGC hurts shows with very weak rating by providing another outlet for consumer attention? Are content owners simply as the mercy of the web 2.0? I would be interested in your opinions on the subject.

 

July 23, 2008

Social Networking remains hot, but how do we make money?

Being seemingly impervious to the current financial climate of tight money, Venture Capital continues to pour into wireless social networking startups and while others are being snapped up in a new wave of consolidation. Recent funding announcements include money for the likes of Zannel for $10M, Pelago for $15M, Kyte for $21M and Jaxtr for $10M, just to a name a few. The largest consolidation announcements came from Vodafone acquiring ZYB for $50M and Nokia acquiring Plazes for an undisclosed sum. Is this an irrational trend? I think not. These startups are adding one more component to the social networking value chain while product companies, such as Nokia, are continuing to develop their own portfolio offering in hopes of cashing in on the vast potential value that social networking represents. For example, Nielsen Company just released numbers suggesting that social networking usage on mobile only just recently passed 1.6% penetration in the US and 1.7% penetration in Europe, a number that should only exponentially grow. Additionally there will be a continuing turf war with operators, platform providers and handset manufactures trying to win the consumer to claim value.

 

The big question then becomes, “what value is there to claim?” for all of this investment. On the web, the market is already littered with point solutions and promises of ad funded models that have not delivered to expectations. Sure, there is uplift from new data plans from the operator to support social networking, but subscription revenue remains elusive while data usage then starts to rapidly increase. To use an example from a fixed line ISP, Plusnet in the UK released numbers showing that YouTube was consuming 17% of peak hour usage on their network, yet YouTube is still not even a large money maker for Google. I feel it is a great user base that has not been converted into a “consumer base”.

 

The answer is the creation of end to end thematic social networking portals for the customer. The thematic portals provide not only interaction, but context for relevant commerce, potential subscription revenue for high value content and targeted advertising since the audience is self-qualified. In my opinion, this mix of revenue streams will hold the greatest chance for success. A uniform and consistent, multi-screen experience completes the offering by making it easy for the consumer to interact via the modality that suits them best. The offering cannot be just another community that provides little marginal value.

 

 Thoughts?