« WPF, XBAP, Silverlight - What do I use? | Main | Microsoft zooms into Car Infotainment with a bang! – Commute UX »

UX 2.0: Any User, Any Time, Any Channel

As web 2.0 matures and becomes pervasive across various business domains, some interesting and thought provoking ideas are emerging about what progression to Web 2.0 means for user experience design and usability engineering.

The white paper, UX 2.0: Any User, Any Time, Any Channel, is one such article that tries to put in perspective the need for new methodologies and new approaches to deal with evolving user behavior patterns. Key takeaways from the paper are

 

1.       Web 2.0 will lead to the proliferation of Web applications and, consequently, intense competition. Well-designed tools for working with unstructured data will drive the average user's progress along the experience continuum. Consequently, user observation will be more critical than ever in the research process.

 

2.       To create usable user experiences, design teams must be able to understand the context of use from any user, at any time, and through any channel. At the same time, the burden for participants and design teams must be eliminated, making it simple for users to share their true experiences. Design teams must be able to observe these experiences on-demand, either live or asynchronously. It is only in this way that the context of use will enable teams to create usable designs that drive users to realize the promise of Web 2.0.

TrackBack

TrackBack URL for this entry:
http://www.infosysblogs.com/apps/mt-tb.cgi/1955

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

Please key in the two words you see in the box to validate your identity as an authentic user and reduce spam.

Subscribe to this blog's feed

Follow us on

Blogger Profiles

Infosys on Twitter