Microsoft annouced the other day availability of Kinect for Windows SDK. This version can be used to build commercial application, something which wasn't possible with the earlier SDK. Alongside a new hardware device is also available now (priced higher than the earlier one).
While this SDK will work earlier device as well you would not be able to leverage the new near mode support which allows you to detect objects mearly 40 cms from the device unless you use the new device as well. Additionally if you are migrating your earlier code to the new SDK, you may want to use the Microsoft.Kinect.Migration assembly to aid the migration effort.
In Immersive Technologies Track we are working on some exciting technologies related to data visualization, touch, gesture and augmented reality. The main products on our radar are Phone 7, Surface and Kinect. We recently published a technology roundtable newletter sharing some insights of our work. You can get to the newsletter from here.
Comments are welcome.
Microsoft Kinect has been a revolutionary product. Just about an year has passed and apart from the original usage of controller free gaming environment, Kinect has come a very long way and people are trying all sort of experiments with it. Read an interesting summary on 365 days of Kinect here.
We are doing our share of experiments with Kinect. Hope to be able to write about them soon here.