3-D browsing
So Mr. Dhir has taken us through the some of the possibilities of scanning and using 3-D images for selling such things as clothing online. There are a lot of dependencies for this to come about and put the "reality" in augmented reality. Once the dependencies are in place, the possibilities are amazing.
So what needs to be in place for this Web 3.0 to work? Along with viewing things in 3-D (think Halo, except for shopping and not shooting), there is also the potential for 3-D browsing. All of this will put a strain on your graphics card. You'll also need a new 3-D monitor and 3-D navigation tool. Technology has a funny way of catching up quickly though, I expect these items to be in place before someone can write a practical application for them.
Assuming all of the technology comes together (it always seems to), what does this mean for eCommerce as we know it?
With Adobe's Scene 7 already showing 360 degree views of products, augmented reality proposing more 3-D views, the next step is 3-D browsing. The question is, does this really create a better browsing experience?
My prediction is that what starts as a gimmick could develop into something tangible. The obvious place for this phenomena will be at a store kiosk. It's unlikely that brands and retailers build 3-D browsing for the net in an environment where no one has a 3-D monitor, mouse, or "goggles." However a store kiosk at a high street retailer can generate interest and create a unique shopping experience. Coupled with endless aisle (the idea of being able to purchase items at a kiosk that are out of stock or not available in the store) this creates a cool shopping experience. DIY retailers have been using virtual showrooms for the past few year but this presents a whole new level of that experience.
As the technology develops, Web 3.0 will catch up with gaming industry, and we'll practically be browsing in "The Matrix." Where do you see the opportunities? As always I have more questions than answers......


